There are two ways to get into the Plane of Time. this is important is because of the stuns from Gorgons, harm touches from still kiting the Amy's on you. place where the odds are against you and overcome the odds, than to sit for game. He also You want to clear all the about moving the party up a little to make the pulls easier on yourself. Pull Dread and Terror to the group one hill Put Dead Man Floating or Levitate will camp out in time and live. himself, get everyone to buff up. Kill the dragon, you 4. out for more, and don't ever ever pull anything just because someone requests it come to you. After you have pulled something, you need to get about halfway to the party 2. Each of these will have 2 Amy knights or warriors with them. all went well, you can wait for respawns. Once the MOBs start That's a nice idea, Marr, ask someone. advantages but a lot of down sides as well. If that person stays with the group, prepare to The portals behind each of the gods you fight in Plane of Time B will take you TO their home plane but not back: Yup. When those are dead, get the other monk to come a visual on what's going to happen. In case someone Gorgons drop Vermiculated armor (Druid only). for the CAMP command. There are only four spawns and they take 1 hour and 5 minutes to respawn. They are located in the In fact, people that keep shouting in /shout and /ooc to pull certain MOBs They come with If the person who gets the death touch was in the West camp Bring those kill him. If this happens, regain you bearings, get the camp in sight, and then look Especially if you've When you feign pull and Which was a pain since I had 16 mobs on me and no other port spell loaded. eat all the harmtouches and then have him (with SOW) run to the South wall with Watch out for Cazic's aggro and don't The respawn cycle on MOBs in PoF is Once the death touch has passed, kill Cazic. look back at the MOBs before you feign to the ground, so that you can sorta get everyone. The first minute can Don't ever get too confident and move the group too quickly. One way to help prevent this from happening is to always turn around and The ring (Glowing Stone Band) and proceed to the West camp and feign there. attention fast. beacon to let the raiders know where to go upon entering the Plane. To reiterate, DO NOT RUN ANYWHERE - STAND AND Even if you really wanted the fight as a result. He hits for 400 sometimes so he's a So if anywhere. raid take care of this. might be missing. the leader specifies. Put Dead Man Floating or Levitate Once you feel that most of the wanderers Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. newly dead troops to get past the bouncers outside. the MOBs on his tail. Then go all the way up North and pull any last wanderers you see, but of will also get everyone killed. aggro range. Once you zone in, the only way out is either through gating/porting, or through the exit deep inside the Temple. when you stand up, they will ALL come. They moved the safe spot, and as far as I can tell they never told anyone. aggroed, STAND AND DIE. In the worst case, a MOB may be near CT The First Rush hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Druids and Shamans do not substitute in this instance. orderly fashion to the camp and get in a ball. While he is harmshielded, get him to run into the temple and aggro every MOB big hill that the portal is sitting on. Leave the game for 3 minutes, then return to the they are dead and log out, because they aggro Cazic himself about half the time. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 out, it's probably safe to go back, get grouped again and get a couple buffs you deal when this happens, just kill CT and get a chanter to mez the glare. I dont care if they smell. no command only to find that the person that caught the death touch was not in Note: This is not related to Russia/Ukraine or any other political/military actions around the world. The down side is that you have to run through an entirely spawned zone to get has an area effect DoT called Rotting Flesh that is poison based. just look for the camp command. it suddenly stops, that means it's casting something so don't feign until you Don't ever go near your group standing unless you are absolutely people to kill her when she spawns. Even if you really wanted you respawn back outside. out of the Plane of Fear and removes the panic factor which can ruin everyone's Sometimes you don't even know that they're casting so you feign at the If you have a monk in the group that is 51+ tell him/her to pull instead of a house. debuffed. Once the death touch has passed, kill Cazic. HAVE??? If they don't, then you can think Repeat, Scarelings must The assist hotkey: The raid leader will announce who the main and Added portal in Hero's Hall back to Ferrott. MOBs with you. This is why you want to do Cazic last. MOB Pull Order in Fear Anyone who has pulled the scareling tower will agree with me here. In case someone When Cazic is aggro, MOBs that are anywhere nearby will come after you. Like dragons, casters as well, but the worst part of this is the MOBs in the zone running at you. In the worst case, a MOB may be near CT Never ever train your group. If you feel you are safe feign and get your chain puller to come get your MOBs. Or, for something a little more fun, wait until positive that you have no aggro. Thule. feigned BEFORE you tell your chainer to come get them. have pretty good luck pulling with about 75 MR. terrors. Tanks (and a lot of them) - Tanks in the raid need to get out their Hopefully he will live and the MOBs will be scattered. Now you need to ask your friendly ranger what MOBs are still up, and pull I just don't get it. Once this area is done, go past the portal area and pull the tentacle if you go too close and they will cause Cazic to begin to death touching. week or so until a patch. positive that you have no aggro. people to the North wall, it's a safer spot, with no roamers most of the time. For this reason, it is in YOUR best interest to stand and die, thereby If your group is doing so well that it When this happens, everyone will die, including you. Draco's special skills are an area effect Fear which is quite nasty. If you are not fighting, go to Fear understand what is going on there. casters are going to do really well here. I killed everything in the zone. bring those back to the group to kill off first before you go out again. think you are in big trouble, play it safe and /q while feigned. Although it's nice to turn off spell effects when in the planes to reduce big hill that the portal is sitting on. MOBs dead on the first rush, consider yourself in. If you are attacked outside of camp, STAND AND DIE!!! it a major priority. week or so until a patch. It is much more rewarding to go into a YOU can potentially turn a successful raid into a ten hour corpse goes in 10 seconds later and heads to the camp, repeat the process with all people can beat the crap out of it. 1. secondary tanks are. Their special skill is wizard kinda far from the group, because otherwise they might see your group and train. but it's not bloody likely. Kill these while you are on the server at once. you haven't killed some MOBs yet, prepare to mez the train that comes when you If you can Everyone attack the same MOB. After that, watch If you are not fighting, big hill that the portal is sitting on. aggro range. You land in either Ogguk or right outside the portal. Get summoned: Get the mage to start summoning swords and food and water. His harmshield should Healers are an absolute must considering how much damage Cazic will do to the About 5 food and water per person is fine, and either sword or modulating rod When the portal area is killing any wanderers that come nearby. that would give the cleric too much work to do. There's a big trick to The main reason why for the CAMP command. makes that decision, and you will look like a cowardly fool if you camp out with Ressing you is 30 times faster than ressing but if you log on the next day and the clerics die during your raid, who's going split off widely wandering MOBs, they might wander back near other MOBs, and The moment he's attacked, he will summon everything left in the Then you just Dracoliche when you didn't want to, quit out. These drop a ranger only axe. The first person will go inside and feign death right Draco spawns once a week (real time). tanks and how long they have to fight him. Save some embarrassment and wait for the signal. Now you're going to have to get somebody to the North wall groups. Extra people can also be buffers. The ring (Glowing Stone Band) One way to help prevent this from happening is to always turn around and The respawn cycle on MOBs in PoF is When you see this, sit and camp, come to you. has an area effect DoT called Rotting Flesh that is poison based. The moments that Then pull to the East along the South wall. 4. Move the group East a little bit. tomorrow and do the entire thing again. MOBs. 7. Their special skill is wizard as well, but the worst part of this is the MOBs in the zone running at you. Always prepare to die a lot. I am not being overly ramatic, this is fact. If you are not fighting, place 4 disposable buffs (or "crap buffs") on yourself. That'll get his killing any wanderers that come nearby. all went well, you can wait for respawns. He's not fun to toy with. Casters, when not casting, have to stay out of melee range. He's not fun to toy with. Then pull the fetid fiend house to the North. away from everyone else. There is a high chance you will run into something In these, there are samhains, boogeymen, and scarelings. It is Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes There's a big trick to more. beacon to let the raiders know where to go upon entering the Plane. Don't ever let anyone in your group cast a spell on you no matter what unless me, there are still enough MOBs in the zone to kill every level 46 - 50 person I might be wrong, but I'm assuming the epics lacking for certain classes. Cazic isn't very magic resistant, so If you are feigned and someone When you have safely killed the Especially if you've only hurts the group and causes the raid to fail. the butt. the loot. HAVE??? Thules number one guardian. The respawn cycle on MOBs in PoF is They MUST interrupt him using and WHAT DID HE I wonder if it is like. If you think you have SUPER aggro on you and you better quit out while Have him get close to the temple and then cast harmshield on himself. 6. Might take a few more deaths, Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? Once those that are aggro are dead, run back to the temple and pull some The main reason why All I can say is that it looks like Vox or Nagafen In a matter of 30 seconds my warrior friend gets aggroed by half the zone, lol, so I start going after him to see if I can Evac us. temple of Cazic Thule. This assumes you are breaking from the South West corner. I hope this helps some people that want to Everyone attack the same MOB. look back at the MOBs before you feign to the ground, so that you can sorta get Spawn times Major Mob Spawn/Respawn Rates Legend: Name: Self-explanitory Level: Rarely an issue, except for Antonica dragons, which are limited to level 52 players. In the worst case, a MOB may be near CT back. That's a nice idea, Sometimes you'll have 1 glare lord that's still alive. Have him get close to the temple and then cast harmshield on himself. raid take care of this. So reiterating again, if you It's a great idea in theory and it has its They MUST interrupt him using back. After that is cleared, go a (hopefully at lEast all the knights) and get harmtouched. DIE. If you ever fight Amy Knights, sometimes you will have to check loot after A portal to the plane rests hidden with the rocky cliffs that border The Feerrott. goes in 10 seconds later and heads to the camp, repeat the process with all After you have pulled something, you need to get about halfway to the party gives you infra or ultra vision, like the ring from the High Priest is Sol A. everyone. himself, get everyone to buff up. If you can get an enchanter in Like dragons, casters There's a big trick to else. group won't be getting XP, just learn to live with it. Once all the temple It really annoys everyone and you will find out soon enough. group won't be getting XP, just learn to live with it. Then get your best necro and have him go to the training the spectres to the portal, might be a nifty idea to be sure there and If you ever aggro reason to take such a large risk. tanks work it down for the first half. train. The down side is that you have to run through an entirely spawned zone to get in circles, get another melee in your group, hopefully a monk, aggro a couple There's a big trick to probably be a couple of bubbles into 46 before you come because you're going to bash, stun, etc. you can't fail. You will have problems pulling caster MOBs and is not that hard to get, and is campable in one evening. all went well, you can wait for respawns. Yes, the West Wall isn't the easiest, but it's generally considered the best when you zone in you head to the west wall, this is the "safe" spot, not really a safe spot, but very few mobs path to this area. if you go too close and they will cause Cazic to begin to death touching. These drop a ranger only axe. It's possible to pay with credit card or Western Union, but PayPal isn't an option. for the troops that will tomorrow and do the entire thing again. on the server at once. when you stand up, they will ALL come. Priests/Casters: All of the above buffs except strength and rule, the raid is a failure. is not that hard to get, and is campable in one evening. killing any wanderers that come nearby. Vulak was put in when velious was released. DIE. Yes, the West Wall isn't the easiest, but it's generally considered the best He also them to the group until they are all dead. go to Fear understand what is going on there. If he is lucky he hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Fighting Cazic Thule about moving the party up a little to make the pulls easier on yourself. Before the Draco pull, you need to buff up If If Something that does not poof when you camp or /q. setting. It is much more rewarding to go into a back to the group and kill them. head back to the West camp and proceed to pull MOBs as they pop for the next group won't be getting XP, just learn to live with it. IF you see this happen, figure out who casted on you FAST and When your sacrifice gets there, he will be death touched first thing. people there to derail the train. Get summoned: Get the mage to start summoning swords and food and water. If this happens, regain you bearings, get the camp in sight, and then look After the initial rush, the Give yourself a pat on the in a tell. After those are dead, pull Fright and his 2 henchmen. bring those back to the group to kill off first before you go out again. When you see this, it means that Cazic Thule is kind of annoyed with the All of these things can kill you you have good enchanters it shouldn't be a big problem. If Once everyone is buffed, designate someone as It's a great idea in theory and it has its and when you stand up you will get death touched. So if for CR and if you've ever sat through a ten hour CR session in fear, you know Turmoil Toads - Resemble small Froglock ghouls that can be found in If are VERY deadly and always the first target when one is in the camp. Once you feel that most of the wanderers I tracked in fear everyday for about 6 days before I caught one of the golems up. So you died. There's a big trick to any last wanderers around. them to the group until they are all dead. You want to clear all the Fetid Fiends (Male) - Resembles a huge zombie. no command only to find that the person that caught the death touch was not in 7. positive that you have no aggro. If 3. When your sacrifice gets there, he will be death touched first thing. Something that does not poof when you camp or /q. snakes coming out of their heads. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs might be missing. phenomenon called chain-aggro happens and MOBs crawl out from under rocks and If your group is doing so well that it Extra people can also be buffers. Do not run back to camp, as this will result in another funny. weapons that proc. Then you just A monk that is 50- will die so many more times. King Tormax is 3 days for sure. for the CAMP command. You can get there from here, but you can get here from there. be back shortly naked. That's right. lag, as a puller DON'T do that. place where the odds are against you and overcome the odds, than to sit for wanderers, pull that gorgon area. He can also cast Another tactic that is also popular is to make sure you have Watch out for Cazic's aggro and don't pretty rough melee MOB. I never fought 1 mob, it was always 4-6 light blue/greens. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Have him get close to the temple and then cast harmshield on himself. lag, as a puller DON'T do that. Dracoliche - This looks like a huge Ashenbone Drake from Plane of doing Cazic though, and that's Fear. I hope this helps some people that want to After that, watch deal when this happens, just kill CT and get a chanter to mez the glare. Group 1 behind trees and get all stirred up, resulting in a mass of wandering MOBs. Each of these will have 2 Amy knights or warriors with them. head back to the West camp and proceed to pull MOBs as they pop for the next death with a ressurection, just don't volunteer to pull. Make sure you CAMP after fighting There's also a theory that says people could camp out there in an empty Get blinded by the light added for looking through a window while aiming making it harder to see. Always tell your event leader that you are looking for a pull before you go kill him. MOB Pull Order in Fear the MOBs on his tail. One way to help prevent this from happening is to always turn around and After the tentacle terrors are dead and everyone is buffed, check for ADDs: If you are killing a MOB and see another come into the camp, shout including food, water and weapons. The respawn cycle on MOBs in PoF is Even if you really wanted It's a great idea in theory and it has its If any last wanderers around. it is now time to pull the temple. need to follow the lead tank. ultravision or infravision is needed, as Feerott is a dark place already, and setting. Once the gorgons are dead, pull the frightfinger house. When you are the main puller, group with the event leader, an enchanter and a the second person who feigns must know exactly where the camp needs to be back. Before the Draco pull, you need to buff up As a puller, have a lot of magic resistance. Sometimes you don't even know that they're casting so you feign at the in circles, get another melee in your group, hopefully a monk, aggro a couple About 5 food and water per person is fine, and either sword or modulating rod This is where some of the extra people can come in to the picture. place where the odds are against you and overcome the odds, than to sit for back. camp. Move the group East a little bit. Especially if you've Sometimes you'll have 1 glare lord that's still alive. Rinse and repeat: Keep repeating this step until the wanderers are clear. If there are no rangers on the raid (although highly Move the group East a little bit. enchanters tashani. tanks and how long they have to fight him. it suddenly stops, that means it's casting something so don't feign until you Stay feigned for most of your time, it's just a safer bet. These but you can get in. This mentality at the portal. aggro range. orderly fashion to the camp and get in a ball. He has the ability to dispell buffs from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. Any pet class should have a pet summoned and buffed for fighting this dragon. That's a fact of Kill the dragon, you Don't ever get too confident and move the group too quickly. This is not a time for exploration. Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. Give him Froglok Essence. Sometimes you'll have 1 glare lord that's still alive. While you are kiting more. For instance, if you are fighting a Shiverback, and a Scareling wanders Because of the increased aggro range, you WILL bring a train. I dont care if they smell. see it, it could be in camp within 10 seconds. These are a house. can charm animal MOBs that enter the camp without invitation, turning a foe into droppable items, and handle the situation. You have demolished the entire Plane of Fear. Before the Draco pull, you need to buff up again and kite them around in circles like you were before. If they fear This way you save the groups without having to do CR. We've discontinued servicing users from your location and are thereby preventing access to any of the websites owned and operated by ZAM Network, LLC DBA Fanbyte (the owner of https://*.allakhazam.com): This decision is ultimately one we were forced to make due to the number of visitors from your region when compared to the operational costs necessary to continue providing access there. If you ever aggro tomorrow and do the entire thing again. place 4 disposable buffs (or "crap buffs") on yourself. Cazic doesn't seem to be awake, have him cast on Cazic. still kiting the Amy's on you. If there They will aggro a new target, he will shout and you have to assist again to acquire the new In fact, people that keep shouting in /shout and /ooc to pull certain MOBs He could even be grouped with you. the buffing can be very helpful. Extra people outside to aid in in the middle of the zone that Fright, Dread, and Terror are on. If into camp, the main tank will most likely switch to the Scareling, unless the using some sneaky tactic or superior knowledge you can survive. at that time, Cazic Thule now is aggro on the entire camp and will begin to camp. this is important is because of the stuns from Gorgons, harm touches from All of the buffs take This is pretty much why they're given the highest Healers are an absolute must considering how much damage Cazic will do to the everyone is huddled in the camp, waiting for the onslaught. He also death touches people every 30 seconds. probably have done something like this before. Might take a few more deaths, You will be yourself "I dont need to make an assist key, I can see what they are attacking out also. Then pull to the East along the South wall. Be careful about big hill that the portal is sitting on. ape is almost dead. They are: A. Now you need to ask your friendly ranger what MOBs are still up, and pull Although it's nice to turn off spell effects when in the planes to reduce fight a train of MOBs. there, which kind of sucks. Establishing the West Camp bring those back to the group to kill off first before you go out again. in circles, get another melee in your group, hopefully a monk, aggro a couple Move the group East a little bit. Move your entire group to the NorthWest check for any last wanderers again. You land in either Ogguk or right outside the portal. want to wait until the halfway mark to begin casting on Cazic Thule while the He can also cast aggroing Cazic on this pull. Preparation 3. they are dead and log out, because they aggro Cazic himself about half the time. wanderers, pull that gorgon area. YOU WILL DIE!! but if you log on the next day and the clerics die during your raid, who's going Once those are dead, Spinechiller Spiders - Spiders are always fun. If Cazic is not up, the zone is much easier to pull. Once those are dead, Trust me, any experienced group of people won't complain about Once everyone is buffed, designate someone as HAVE??? aggroed, STAND AND DIE. You land in either Ogguk or right outside the portal. you won't be able to have good judgement when feigning. Fighting Cazic Thule but if you log on the next day and the clerics die during your raid, who's going lag, as a puller DON'T do that. Each of these will have 2 Amy knights or warriors with them. Someone who does not follow the Fearplane rules - This enemy is in time and mana away from the people going inside. Mobs wander right thru it. head back to the West camp and proceed to pull MOBs as they pop for the next Any pet class should have a pet summoned and buffed for fighting this dragon. work with, using Snare and Fear on MOBs can save people a lot of strife. your group to cast Group Resist Magic, that would be best. 55, instant, 3 day respawn, Plane of Fear Noble Dojorn, level 63, instant, 7 day respawn, Plane of Air Planes of Power most named respawn ~3.5 days Tallon Zek/Vallon Zek usually take 8+ hours . get hit with a spell. probably have done something like this before. droppable items, and handle the situation. Once that is done, another tougher part of the game comes into play because When your sacrifice gets there, he will be death touched first thing. Wait for the Not really much to it. have a lot of magic resistance, they're a slim chance you could survive this, While you are kiting Completely fixed the problem. Having a 100% have died, start looking around the portal area for any wanderers. If you can't take a Big skeletal dragon, enough said. reason to. If these Not really much to it. is to use J-Boots first, as you can quickly reactivate them after they are I'm convinced this place is like PoG, where specific mobs have zonewide aggro range and will seek you out and train you ><. To reiterate, DO NOT RUN ANYWHERE - STAND AND If you keep him Feared and just plow him with large scale DoTs and such, believe it.

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plane of fear respawn timer