stranger things 3 game murray's warehouse buttons

Youll be forced in through the Garage. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Head to Starcourt Mall. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. In the next area, stock up if you need to for the final fight, then hack the door. You need to bring. In March of 1986, prison guard Dmitri "Enzo" Antonov . He might have hints on where to find the ingredients. She will prep you your special shake, so head back to the Pool. Heres what it looks like: Theres also a chest containing x3 Random Items. The locked door has loot and more enemies. And then turn off the power. Back in that previous green room, head SW and you can find a lone Medkit. Talk to Steve and you'll finish up this quest. We're nearly done with the backtracking gnomes. This adventure game blends a distinctively retro art . Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. He will task you with smuggling? Now head back to the Scoops Ahoy. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. Next, head to Hawkins Lab. You'll come across a bear on a plinth, and need to find the remainder to proceed. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Hand it back to the man in red and hell reward you x5 Prize Tickets. Youll need 10 tickets to enter the Funhouse. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Head up to Floor 4. Double-check and mop up any you might have missed now. Stranger Things 3: The Game By: BonusXP. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Now loop around and enter the locked door NE of here. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. BonusXP, Inc. 122. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. Delisting. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. Now lets head back to the Town Hall. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. On the last floor, you'll encounter the Funhouse Puzzle. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. Now head back towards the main part of the fair. I've attached an image showing which ones to throw in what order: Continue on through the opened door and into a room full of vats and acid-throwing baddies. The order of the switches, from left to right, is 2, 4, 1, 3. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. Yuri Ismaylov lived in his warehouse there. You need to damage the Flayer with the cannons; you need to point them at the Flayer and then fire them with energy. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. Now back inside, you can pick up another x3 Gauze from Elevens dresser. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. The clown here needs the answer of 5. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. Talk to a man in a convertible, who will need his keys back. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. Head back to the Pool and talk to the relevant characters to finish the quest. Talk to Hopper and then head left at the fork to find some enemies and a chest of loot. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. As you proceed, you'll also encounter tougher machine-gun wielding Russians. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. Venture across state lines to Murray's Warehouse. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. Enter and talk to Eleven to surprise Dustin. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). . Enter in LRR to unlock the door and backtrack to proceed. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. Then hit the blue switch in the central square on the left side, and then the red switch at the forest NW corner of the room to unlock a back door. Report the news via the telephone, but before you leave head to the NE. Make your way to Billy again while fighting more flayed. german property group update; wisconsin state league baseball. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. You'll get on that once you get the plans. First, it was Max and Billy, then Robin, and most recently, Eddie. The VoidTheres a Medkit in here. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Talk to Murray at the door and then enter Murray's Garage. An experimental topping. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Along the way, you'll end up crafting five trinkets, which nets you: While we're in the Square, head to the Library and go the the room on the ground floor with the TV in the corner; on one of these shelves is the Sixteen Molotovs VHS you need. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. Your reward is a shock or fire damage boost trinket. Nows a good time to craft your Vault trinket, since we found the Large Magnet. Head around the counter to the back room and smash your way through. There were 5 numbers listed in Murrays computer, starting in 1, 1. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. Time to head over to Hoppers Cabin. Spoilers ahead for Stranger Things season 4, volume 1. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. Stranger Things 3: The Game: Directed by Dave Pottinger. Now pay the admission to get into the Funhouse Floor 1. Continue on and eventually you'll hit a third riddle. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. June 30, 2022 . This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. At the end of this effort you'll be rewarded with Gnome #41: Adora. Near the end, theres a puzzle with rat statues. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. Head back to the Hawkins Post for a cutscene and the end of the chapter. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. The back office has some destructible debris that leads to a chest and a door you can't get through for now. DISCLAIMER: This tunnel area is a one-time-only area. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. Crack it with Joyce and grab the Gnome #20: Burt beyond. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco.

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stranger things 3 game murray's warehouse buttons